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Investure

Investure

Redesigning the learning architecture, feedback loop, and reducing an 88% drop-off after onboarding

Website auditUser researchCompetitor analysisMental modelsPrototyping

Investure is a fintech / edtech web platform that helps users move from theory to confident investing decisions. It combines structured learning with risk-free trading simulations for stocks and crypto.

We followed Build-Measure-Learn: shipped an MVP in 9 months, reached 3,000 users in month one, then used real behavior to course-correct.

Overview

This case study shows how I restructured Investure around guidance, progression, and feedback so users could move from learning to doing without getting overwhelmed.

My role

End-to-end UX: research, synthesis, information architecture, interaction design, and hi-fi prototyping.

The problem

Investure had strong content and tools, but no learning path. Users landed, saw everything at once, couldn't tell where to start or what to do next, and left - not because the platform lacked value, but because it didn't guide them into action.

Hypothesis

If users get clear direction, decision feedback, and visible progression tailored to their level, they will act sooner, learn faster, and return more often.

Constraints

1. Real-time market data was available via free APIs, but historical simulation coverage was limited.

2. Core UX improvements required architectural changes that could disrupt live users.

3. We had no pre-existing long-term behavior tracking when research began.

4. Research depth was constrained by time and available resources.

Research

Platform audit

I ran a platform audit and heuristic review focused on navigation, hierarchy, feedback, and next-step clarity. Three issues were structural and could not be solved with surface-level UI changes:

1. No adaptive behavior. One product tried to serve three mental models and failed all of them.

2. Simulation was disconnected from learning. After quizzes, users had no bridge into practice.

3. No feedback after action. Without explaining process vs outcome, users can't learn from experience.

Platform audit

Hotjar analysis: 223 users. 27 completions.

The funnel didn't taper - it collapsed. 88% of users never completed the basic learning loop. The drop wasn't gradual - it happened at a single point, in a single transition, and almost no one recovered from it.

StepUsers
Entered platform223
Completed quiz223
Proceeded to simulator71 (32%)
Placed a trade40 (18%)
Completed full loop27 (12%)

Finding 1: The quiz was a dead end. 152 of 223 users completed it and got no prompt to simulate, so momentum died at the exact moment they were ready to act.

Finding 2: Beginners stalled at the Exchange. 31 of 71 reached it but never placed an order because the UI assumed vocabulary they didn’t have (USDT, Order Book, BTC Amount).

Finding 3: Portfolio ended sessions. 62 users reached it, none returned, because there was no feedback, next step, or reason to come back.

Finding 4: Avg. session time was 3.9 minutes - a signal that most users were lost and leaving before reaching meaningful practice.

Think-aloud sessions with 7 users

Hotjar showed where users dropped; think-aloud sessions showed why. Seven users executed a simulated trade and explained their thinking aloud. Execution wasn’t the problem - what happened after it was.

Finding 1: Beginners treated trading like a form. One placed an order in 2.5 minutes without checking charts because nothing prompted intent or reasoning.

Finding 2: One unfamiliar term derailed sessions. USDT vs USD confusion stopped a beginner before placing a trade.

Finding 3: Intermediate users could analyze but struggled to decide. One spent 3+ minutes on the chart, then still couldn’t connect analysis to action without a framework.

Finding 4: Advanced users lacked post-trade space. After execution, they had nowhere to capture a thesis or learn from the outcome.

Finding 5: The platform lost strong users after the first trade. They executed quickly, then couldn’t see portfolio context or next steps.

Competitor analysis

I compared competitors to understand what they do well and where they break. The synthesis clarified what Investure needed: rigor, guidance, integrated practice, and feedback that explains.

InvestopediaRobinhood LearnDuolingo

Strengths

  • + Peer-reviewed, rigorous content across all knowledge levels - earns genuine trust
  • + Inline glossary defines every term before the user encounters it

Weaknesses

  • − No guided path - only intrinsically motivated users persist
  • − Simulator entirely disconnected from course content
  • − No mechanism to distinguish skill from luck

Strengths

  • + First-session simplicity - three taps to first trade removes the activation barrier
  • + Frictionless onboarding for first-time investors

Weaknesses

  • − Outcome-only feedback creates false confidence, conflating luck with skill
  • − Education and action live in separate parts of the app - never connected in context
  • − Gamification drove impulsive, emotionally-driven trading behavior

Strengths

  • + Placement test, adaptive difficulty, and streak mechanics are best-in-class for consumer edtech
  • + Short, closeable sessions dramatically lower the activation barrier
  • + Rewards task completion, not demonstrated understanding - wrong answers allowed to protect streak

Weaknesses

  • − Content ceiling too low - no depth path for users who outgrow it
  • − Gamification feels infantilizing to adult learners in high-stakes domains

Depth earns trust, simulations must live inside the learning flow, onboarding must personalize early, and feedback must explain - not just score.

What surprised me

− Beginners don’t push through confusion - they leave and don’t return. That made plain language and term definitions a threshold condition, not a nice-to-have.

− Gamification without understanding can backfire in high-stakes domains like investing.

Themes that changed the design direction

Themes that changed the design direction

Affinity mapping clustered 80+ observations into six themes. Two shaped the redesign:

1. The knowing-doing gap is a design problem. Users needed a bridge from understanding to execution.

2. Jargon is a threshold condition. One unknown term can end a session, so labels and definitions became part of accessibility.

One product - three definitions of what investing even is.

One product - three definitions of what investing even is

Research showed beginners, intermediate, and advanced users don’t just know different amounts - they have different mental models of what “investing” means.

Users didn’t need more content - they needed direction and interpretation. The problem was architectural: the product was organized around features, not progression.

Prioritizing features for MVP

Prioritizing features for MVP

Three users who don't just know different amounts - they think differently.

Each level needed different interaction patterns, feedback, and a different definition of progress. Solutions were mapped to the knowing-doing gap for each persona.

Casey Taylor

Casey Taylor

Age: 26

Occupation: Graphic designer

Location: Toronto, Canada

Finance knowledge: Beginner

About

Casey has a full-time job and a little money sitting idle. Her older brother keeps telling her about ETFs and diversified investing apps, so she has downloaded a few platforms before and deleted them just as quickly. She knows she should start. She just cannot get past the first screen without something confusing her.

Quote

"When the app makes it easy - just tap to invest - I follow through. The moment I hit something I don't understand, I close the tab."

Experience

Has bought one stock once. Has an account but rarely logs in.

Motivations

Build enough of a cushion that a bad month does not stress her out

Not feel lost when her brother talks about markets

Take one small step that actually sticks this time

Pain points

One unfamiliar term or acronym stops her completely

Cannot tell the difference between a good decision and a lucky outcome

Freezes when two options look similar and does nothing

Preferred content types

Relatable examples in her own financial context

Short, single-concept modules

Simulations over articles

Goals

Make one investment she understood and chose herself

Build enough of a financial cushion that a bad month does not create stress

Needs

One clear action at a time

Inline definitions before she encounters new terms

Immediate feedback in plain language

Learning style

Learns by doing, not by reading. Needs momentum so one success leads to the next.

Device

Phone during commute, laptop occasionally in the evening. Prefers mobile.

Raj Kim

Raj Kim

Age: 38

Occupation: Finance ops manager

Location: London, UK

Finance knowledge: Intermediate

About

Raj has been investing for five years. He reads earnings calls, subscribes to newsletters, and can hold his own in conversation about macro. But when it is time to act, something always feels off. He journals his trades and knows he repeats the same mistakes. He just cannot catch himself in the moment.

Quote

"I read about sector rotation and the framework made total sense. By the time I actually moved, the opportunity was already gone."

Experience

5 years investing independently. Stocks and some crypto. Has a system - but inconsistently follows it.

Motivations

Figure out why he keeps selling winners too early

Trust his own process enough to stop second-guessing every move

Close the gap between what he knows and what he actually does

Pain points

Knows the theory but misses the timing

Understands his biases but cannot catch them when it counts

Has entry logic but no reliable exit framework

Goals

Build a repeatable exit process

Close the gap between what he understands intellectually and what he does under pressure

Needs

A space to log reasoning before and after a trade

Real companies and live data

Feedback on process quality, not just outcome

Learning style

Learns by reviewing his own mistakes, not by acquiring new theory.

Device

Laptop at home in the evenings. Checks portfolio on mobile but does real analysis on desktop.

Preferred content types

Trade journals, annotated case studies, and scenario-based simulations. Avoids theory-first formats.

Sam Thompson

Sam Thompson

Age: 42

Occupation: Portfolio manager

Location: Amsterdam, Netherlands

Finance knowledge: Advanced

About

Sam manages other people's money professionally and holds himself to exacting standards. He uses simulation tools to test ideas before moving real capital. He has a pre-trade ritual: balance chart, order book, thesis written. He found the platform promising - and then placed an order and felt nothing. No context. No reflection. Just "order added."

Quote

"After I place an order I want to ask: was the reasoning sound? What would change my view? Instead the platform just moves on."

Experience

20+ years. Manages institutional capital. Uses simulation environments to experiment without touching real portfolios.

Motivations

Test a new position-sizing approach without risking client capital

Build a documented record of strategy experiments

Use a structured environment that matches how he actually thinks

Pain points

The platform gives no reflection after a trade

The simulation feels built for beginners

Needs

A post-trade reflection prompt that evaluates reasoning quality

A structured environment that matches his workflow

The ability to compare results against benchmarks or his own past decisions

Learning style

Studies his own mistakes and the mistakes of great investors. Learns by questioning intuition, not by collecting more facts.

Device

Desktop exclusively for analysis. Multiple monitors. Would not trust a portfolio decision made on a phone screen.

Preferred content types

Annotated trade histories, scenario stress-tests, and strategy experiment logs. No introductory walkthroughs.

Goals

Test a new position-sizing approach in simulation without touching real client capital

Build a documented record of strategy experiments he can systematically learn from

Key design decisions

1. Adaptive onboarding (not a gate).Replace the intro quiz with a short skill + goals + risk assessment that routes users to a starting point, then adjust difficulty based on behavior over time.
2. Career paths, not courses.Reframe content as progression paths with outcomes (“what I can do now”), so progress feels like capability, not endless reading.
3. Labs: bridging knowing and doing.Labs are guided simulation sessions with a pre-trade journal, structured execution, and contextual prompts that help beginners act with intent.
4. Post-Trade feedback engine.After each trade, show whether the outcome matched the process, highlight bias patterns, and give a next step. Advanced users get an experiment log with benchmarks and annotations.
5. Progressive autonomy model.Start guided for beginners, then reduce scaffolding as competency grows so autonomy is earned, not forced.

Customer journey map of a single session

The core fix was architectural: replace disconnected features with a closed feedback loop that mirrors how investors develop.

Norman's action cycle

Norman's action cycle

1. Casey Taylor (Beginner)
Casey Taylor beginner journey
Current: Casey completes the quiz but hits the Exchange with jargon and no next step, so she leaves before her first trade or any feedback.
Casey Taylor current journey
Improved: She’s redirected into a beginner path with one module at a time, a guided first trade, plain-language definitions, and a visible next step.

The core shift: Casey didn't need simpler content. She needed the platform to tell her what to do next at every single transition point.
2. Raj Kim (Intermediate)
Raj Kim intermediate journey
Current:Raj understands the theory but freezes at execution. When he trades, he gets a P&L number with no context, so he journals elsewhere.
Raj Kim current journey
Improved: Labs give scenarios with a decision window, a pre-trade journal, and post-trade feedback that separates skill from luck and highlights bias patterns.

The core shift: Raj didn't need more theory. He needed a decision environment — a structured space that converts understanding into action under pressure.
3. Sam Thompson (Advanced)
Sam Thompson advanced journey
Current: Sam trades quickly but does his real thinking in external spreadsheets because Investure gives him no space for hypotheses, notes, or review.
Sam Thompson current journey
Improved: An experiment log captures his thesis before execution, then stores annotated results with benchmarks and searchable history.

The core shift: Sam didn't need easier access to the platform. He needed the platform to meet him at the level he already operates — and give him one place to do the thinking he was previously doing in three separate documents.

The old journey ended at execution for everyone: no interpretation, evaluation, or next step. Users hit the same wall at different points depending on level.

The redesign rebuilds those stages differently for each level, because what Casey, Raj, and Sam need after a trade isn’t the same.

Learning architecture

Learning architecture

Each level is defined by what a user can do - not what they’ve read. Content follows prerequisites, and the design targets the knowing-doing gap at that level.
The feedback loop changes by level because what counts as learning changes too.

Wireframes

Wireframe 1Wireframe 2
Wireframe 3Wireframe 4
Main user flows - diagram

Information architecture

Information architecture

Hi-fi prototype

Onboarding for every level

Onboarding 1Onboarding 2Onboarding 3Onboarding 4Onboarding 5Onboarding 8

After registration, users complete a short practical + theoretical assessment to estimate their skill level and route them into an appropriate starting point.

Feedback loop

Career path - Beginner

Feedback loop screen 1Feedback loop screen 2Feedback loop screen 3Feedback loop screen 4Feedback loop screen 5Feedback loop screen 6

Limited free exploration - Intermediate

Intermediate feedback loop screen 1Intermediate feedback loop screen 2Intermediate feedback loop screen 3Intermediate feedback loop screen 4Intermediate feedback loop screen 5Intermediate feedback loop screen 6

Free exploreation, experiments - Advanced

Advanced feedback loop screen 1Advanced feedback loop screen 2Advanced feedback loop screen 3Advanced feedback loop screen 4Advanced feedback loop screen 5

All users follow the same loop: start a task, act, receive feedback, and progress. The difference is guidance: beginners get a fully guided flow, intermediate users get structured tasks with more choice, and advanced users operate autonomously with deeper post-trade evaluation.

Tradeoffs

1. Gamification. Streaks and rewards can increase engagement, but in investing they can reward activity over quality. Engagement had to be tied to learning, not just completion.

2. Removing Exchange and Market sections. Reduced beginner overload at the cost of less functionality for power users.

3. Personalization vs. complexity. Three levels require more design + engineering, but a one-size-fits-all experience becomes irrelevant for everyone.

User testing

I tested the redesign with 54 users across beginner, intermediate, and advanced levels. Everyone completed onboarding, then explored freely.

I tracked onboarding completion, first action after onboarding, early drop-off (especially after locked content), and task success for labs/experiments, plus hesitation moments before committing to an action.

A clear pattern emerged. Beginners were the most likely to follow the recommended path when it was explicit, but several still stalled after the intro test when the next step was not made obvious. Some users began exploring independently, reached locked or unavailable content too early, and lost momentum before they had experienced the value of the platform. Intermediate and advanced users were more likely to choose free exploration, but many hesitated before starting any meaningful activity because the platform did not clearly signal what was most relevant for their level.

When users were given level-appropriate tasks, the core tools themselves tested well. Beginners who entered the career path were able to complete the first module successfully. Intermediate users were able to locate and complete labs, and advanced users were able to set up experiments. The main problem was not whether users could use the product once inside a flow. It was how confidently the product moved them into the right flow in the first place.

Finding 1: Intermediate and advanced users often did not know where to start when they entered free exploration.
Solution 1: Suggest a career path and personalized content recommendations for all levels as the final step of onboarding, and highlight recommended content directly on the labs page.

Finding 2: Not all beginners started the career path after completing the assessment, even when that was the clearest next step for them.
Solution 2: Apply the Endowment Effect by redirecting beginners straight to their recommended career path after onboarding instead of asking them to choose again.

Finding 3: The intro test was not always a reliable signal of user knowledge or intent. Some participants moved through it too quickly or answered inconsistently, which created a risk of inaccurate personalization.
Solution 3: Make content adaptive to user behavior and progress in real time, rather than relying only on a single onboarding assessment.

Constraint and compromise

The biggest unresolved tradeoff was personalization quality versus feasibility. A truly adaptive onboarding system would require instrumentation, content tagging, recommendation logic, and ongoing tuning based on real usage data. In this concept, I kept the MVP more conservative: redirect beginners into a clear default path and use lightweight recommendations, accepting that some users would still receive imperfect routing until behavioral signals could be collected and iterated on.

Results

Because the redesigned platform was validated through prototype testing rather than launched in production, these are projected outcomes and risks based on observed behavior, moderated task success, and the friction points identified during research.

1. Higher first-action rate after onboarding. The redesign gives every user a clear next step instead of leaving them in open exploration immediately after assessment. Based on the testing pattern, I would expect the percentage of users who start a meaningful activity in their first session to rise to roughly 75-85%. The risk is that stronger routing can feel too prescriptive for intermediate and advanced users, so the system would need a clear “skip” path and a way to regain control.

2. Lower early-session drop-off. Redirecting beginners into a recommended career path and surfacing relevant content for intermediate and advanced users should reduce the number of users who leave after hitting unavailable or irrelevant content. A realistic projected reduction in early drop-off is 25-35%. The tradeoff is discoverability: hiding or delaying content can make the platform feel smaller, so it would need transparency about what exists and when it unlocks.

3. Faster time to value. One of the clearest problems in the original platform was hesitation before action. With adaptive onboarding, highlighted recommendations, and stronger guidance, the expected time from onboarding completion to first meaningful action should fall to under 2 minutes for most users. The compromise is that speed can come at the cost of exploration, so the interface would need to support both guided starts and safe free discovery.

4. Stronger completion of level-appropriate tasks. In testing, users were able to complete the core activities once they entered the right flow. The redesign should therefore increase completion rates for beginner modules, labs, and experiments by improving routing rather than changing the activities themselves. A realistic target would be 85%+ task completion for users who enter the recommended flow. The risk is measuring the wrong thing: higher completion does not guarantee better learning or decision quality, so success metrics would need to include understanding, not just finishing.

5. Better personalization accuracy over time. Replacing fixed labeling with adaptive content should reduce the damage caused by rushed or inconsistent intro-test responses. The expected result is not perfect classification on day one, but a gradual increase in relevance as the system responds to user behavior instead of relying on a single quiz outcome. The limitation is the cold start: without enough behavioral signal, the system will still misroute some users early, and it requires ongoing tuning and instrumentation to improve.

6. More meaningful retention signals. The redesign shifts success away from superficial engagement and toward measurable learning behaviors: starting a path, completing a module, entering a lab, reviewing feedback, and returning for the next level. If launched, these would be the primary indicators of success, because they reflect actual progress rather than passive visits. The tradeoff is that even “good” engagement metrics can be gamed, so the product would need guardrails that reward reflection and learning outcomes instead of encouraging risky activity.

Economics & Business model

Investure operates on a freemium-to-subscription model with a B2B channel. The free tier delivers one complete beginner career path, daily challenges, and guided simulation - enough to demonstrate the full learning loop and build a return habit before monetisation. The upgrade trigger is natural: the user completes the first path and wants the next one, or completes two intermediate simulations and sees advanced scenarios locked behind the threshold. The ceiling is hit at the moment of highest motivation, not before it.

Individual subscription unlocks all career paths, labs, simulations, bias pattern tracking, and annotated trade history. Professional subscription adds experiment log, benchmark comparison, historical replay, and falsification check - tools professionals currently pay for separately across trading journals, simulation environments, and backtest platforms. Investure consolidates them with learning context built in, which is the differentiator that justifies the price point.

The B2B channel is the highest-margin opportunity. The intermediate and advanced flows are structurally identical to professional development tools - a wealth management firm could use the lab and experiment system to onboard analysts, train advisors on behavioral decision-making, or assess junior portfolio managers against their own decision history. This requires no product modification. The core metric across all tiers is session depth, not daily active users. A user who completes three labs generates more defensible retention signal than one who opens the dashboard daily without executing. The product is built around this distinction, and the business model tracks it the same way.

What would I do differently?

− Instrument the MVP before launch, not after. We launched and then used Hotjar to understand behavior. The funnel data showed where people dropped off, but not why. If I had set up proper event tracking from day one, the behavioral data would have been richer and the think-aloud sessions would have started with real hypotheses to test, not open questions.

− Run a copy audit before the information architecture. The case identifies jargon as a threshold condition - one unknown term ends the session. The design response was to add a glossary and simplify navigation. But I never systematically audited every label, heading, and action in the interface for language that would fail a beginner. Starting over, that audit happens before the IA is finalized, because the copy and the structure are the same problem.

− Design one system, not three separate experiences. Three user levels led naturally to three parallel design tracks. The result was complexity that was hard to manage and harder to test. Starting over, I'd design a shared component system first - one that works structurally for all levels - and differentiate only what genuinely needed to be different. Most of the difference between a beginner and an advanced experience is in the content and the degree of guidance, not in the interface itself.

What will I test next

− Run user tests for advanced and intermediate users (simulations and labs) adapted for different type of content (situational task, advanced concepts exploration etc.)

− The core differentiator of this platform is feedback that distinguishes luck from skill. I'd track whether users who receive reasoning-coherence scores make structurally different decisions after 10 labs vs 1 lab - not just whether they feel more confident.

− I'd run a structured interview with 5–8 financial advisors or analysts to test whether the experiment log and reasoning-quality feedback genuinely replace their external spreadsheets - or whether the professional context requires features not yet designed.

What is next for Investure?

− Develop the adaptive content system - the mechanism that adjusts difficulty based on real-time performance rather than the initial test. This is the architectural prerequisite for long-term retention and for the personalization promise made throughout the design.

− Evaluate every step of user journey against engagement metrics - including the habit loop, streak mechanic, and dashboard design.

What did this teach me about UX

− Feedback quality matters more than feedback quantity. The current platform says "order added." That is technically feedback. But it tells the user nothing about whether their reasoning was sound, whether the outcome was process or luck, or what to do differently. Designing feedback that explains rather than just evaluates is the hardest and most important design challenge in this space.

− Gamification without understanding produces harm. Robinhood's confetti and Duolingo's streaks both backfire when applied to consequential decisions. This project forced me to think about where motivation design ends and manipulation begins - and to build the constraint that every engagement mechanic must be tied to demonstrated understanding, not just task completion.

− One size for everyone is a choice to serve no one. Every competitor audit finding came back to the same root cause: the platform was built for an average user who doesn't exist. Personalization has a real engineering cost - but the alternative isn't neutral, it's a product that is actively wrong for every user it touches.

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© 2026 Yuliya Ustimenko. All Rights Reserved.

© 2025 Yuliya Ustimenko. All Rights Reserved.